Most humans are the descendants of pioneers, conquerors, traders, travelers, refugees, and other people on the move. As a result, human lands are home to a mix of people—physically, culturally, religiously, and politically different. Hardy or fine, light-skinned or dark, showy or austere, primitive or civilized, devout or impious, humans run the gamut.
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their knowledge of the earth’s secrets, their hard work, and their capacity for drinking ale. Their mysterious kingdoms, carved out from the insides of mountains, are renowned for the marvelous treasures that they produce as gifts or for trade.
Halflings are clever, capable opportunists. Halfling individuals and clans find room for themselves wherever they can. Often they are strangers and wanderers, and others react to them with suspicion or curiosity. Depending on the clan, halflings might be reliable, hard-working (if clannish) citizens, or they might be thieves just waiting for the opportunity to make a big score and disappear in the dead of night. Regardless, halflings are cunning, resourceful survivors.
Elves mingle freely in human lands, always welcome yet never at home there. They are well known for their poetry, dance, song, lore, and magical arts. Elves favor things of natural and simple beauty. When danger threatens their homes, however, elves reveal a more martial side, demonstrating skill with sword, bow, and battle strategy.
Under certain circumstances, a marriage between a human and an elf will give rise to a unique progeny, the half-elf. These mixed-breed children can have a hard time fitting in anywhere, their natures placing them on a firm middle ground between two very different cultures. Their ardor, curiosity and ambition is unparalleled among their elven cousins, but are thought to be unusually reserved and graceful when among human company. Among elves, these folk would reach maturity at an astounding rate, often times before learning the intricacies of elven culture. Among humans, however, the half-elf would find themselves to be more aloof than their peers, taking longer to mature. A half-elf will usually find a place for themselves within human lands, but some may feel like outcasts their whole lives.
In the far reaches of the world, barbarian camps of humans and orcs live in uneasy balance. Half-orcs born in these lands might be born to human or orcish families, but nevertheless have exposure to both cultures. For one reason or another, some more ambitious half-orcs might leave for more civilised areas, accompanied by their wild, ferocious combat prowess and knowledge of the more savage areas of the world.
Gnomes are welcome everywhere as technicians, alchemists, and inventors. Despite the demand for their skills, most gnomes prefer to remain among their own kind, living in comfortable burrows beneath rolling, wooded hills where animals abound.
Light hearted and easy going, they share many similarites with half-lings in regards to personality and relations with other races. Though friendly, they are not fools. Every new experience creates a sense of wonder, and enables an ensatible appitite for seeking the next big thing they can help cause mischivef. They have a surpising quick wit and enjoy practical jokes. Fauns reach adulthood around the age of 20 years old and can live up to 300 years old.